[Glorantha] Telling the story
Mikko Rintasaari
rintasaa at mail.student.oulu.fi
Wed Nov 15 10:53:44 GMT 2006
[Adept]
>The training and
>power level of the Imperial Field Colleges don't change to fit the level
>of the player characters I happen to currently have in my game.
[Graham Robinson writes]
:Lets go with this. You have a cool story featuring the Imperial Field
:College. You also have a book that gives official numbers for the
:colleges. Unfortunately, the official numbers mean that your cool story
:can't possibly work - the difference between your PCs and the NPCs is
:just too large.
:
:What do you do? Not tell the story? Or change the numbers? Would anyone
:really chose the first option?
For "cool story" substitute cool situation, and you have my attention.
"Story", to me, implies that things are supposed unfold in some specific
way. I don't do that. I set up an interesting situation, and let things
unfold as they will.
And having the numbers for the Field College is important and helpful. If
I have an idea involving them, the player characters involved will be such
that make sense in the context. I'm not going to nerf the field college,
because I'm running a campaign for Sartarite Farmers. I'm also not going
to give them an extra mastery if I happen to be runnin a campaign where
the PC:s are epic Sartarite heroquesters.
Scaling the opposition to fit the heroes smacks terribly of D&D, and makes
skill levels pretty meaningless. What is the difference between the plucky
clansman of 5w skill level, and the Hero with 5w3 skill level if the world
changes and scales so that the challenge is always the same.
The field college is a magical and military force of a given strength. It
is utterly overwhelming to many characters (and their entire clans), and a
realistic foe for a powerful character who has the backing of a tribal
warband.
I hope that ansvers the question,
-Adept
Thinker, dreamer and adventurer
More information about the Glorantha
mailing list