[Glorantha] Re: Genert's Skin Quest

Simon Phipp soltakss at yahoo.com
Mon May 22 12:41:42 BST 2006


Gian:
  >> Does anyone have any detail on the Desert
>> Trackers' Quest to take bits of hyena skin to the
>> Singing Oasis in the Wastes for it to be reunited
>> with the growing corpse of Genert?
>
> Nitpicking, it is called the Singing Trees and not
> Singing Oasis. Google again.

  Thanks, that helps but doesn't bring up any relevant Google references.
   
  >> I know it is difficult and that most who attempt
>> it die, but there is a PC in my RQPavis campaign
>> that wants to become a Desert Tracker and I am
>> thinking of letting him tag along on such a quest,
>> or perhaps chickening out of such a quest.
>
> It is difficult, but I don't think it is a full
> otherworld heroquest. It is a long ritual, mundane
> world quest.

  I don't differentiate between the different levels of HeroQuest. A HeroQuest is a HeroQuest whether it is a Practice Quest or a full blown GodQuest. You would probably do it as a GodQuest to bring back Genert when he is fully stitched. In the meantime, it is a Practice Quest, or Mundane Quest, and is still a HeroQuest.
  
>> So, some specific questions:
>> 1. Where is the Singing Oasis? If possible, is
>> there a specific location rather than "In the
>> Wastes"?
>
> I think not.
> It is a 'wandering place' like the Hidden Green.
> Other suggestions I have not, apart from:
> I presume you own the Masks of Pavis (or was it
> Shadows of Pavis?) booklet by Ian Thompson which
> details the Desert Trackers heroband, don't you?

  That's an interesting idea, so you'd have to try and find the Singing Trees Oasis as part of the Quest, trying to pin it down to its current location.
   
  I have got the books but they don't have a lot about the actual quest. The heroband is mentioned with the different guardians but not the quest itself, which is frustrating.
   
  Chris Lemens:
  
> Some specific answers, mostly made up:
   
  Made up is good, as long as I don't have to make things up. 

>> 2. What are the obstacles encountered on the Quest?
>
> There is no Waha trail to where Genert is. That's why only the desert trackers try to go there. Means you lose 
  > the protective benefit of the Waha trail magic. So, I'd say that getting completely lost is a big one. I'd also have 
  > the party run into the ghosts of their ancestors at least once -- I'd have them be there giving a warning that can 
  > be used to guide them to truly succeeding int he quest if they have big ambitions.
   
  Interesting, having no Waha Trail means that it is truly hidden.

>> 3. What are the opponents on the Quest?
>
> There are some bits in Drastic Prax (I think -- maybe it was KoS) about the toothy digestators and such. Also, I 
  > think the implication is that the sons of Genert are baaad chaos giants now; I view them as riding vaguely 
  > draconic monstrisities.

  Oh, I hadn't realised that Genert's sons had been turned. Some of them could be adversaries.
  
> I suspect that the broos and scorpionmen and headhunters of the Tunneled Hills have rituals that they perform 
  > to keep the "protection" from the restoration of Genert. So, if a powerful party shows up, expect a powerful 
  > chaos shaman to counter them.

  Good, I like powerful chaos shamans.
  
> 4. What are the Stations of the Quest?

  Thanks for those ideas.

>> 5. Are there any useful hyperlinks to point me to any useful sites?
> Not AFAIK. Check with Ian Thomson, though. He has some fun ideas.
   
  I wasn't sure if he was still involved in Gloranthan things. I'll drop him a line.

>> 6. In particular, has the Quest been written up by anyone, even unofficially?
>
> I have not seen it posted anywhere.
>
> I'd be interested to see what you come up with. I'd be happy to help off line.

I might take you up on that ....
   
  See Ya
   
  Simon
   



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