[Glorantha] Outlawry and kin

Jeff Richard richaje at gmail.com
Wed May 3 17:59:26 BST 2006


I'll wade into the Orlanthi outlawry argument again to make a few
points.  Keep in mind that Orlanthi law is based on three axioms: (1)
no one can make you do anything; (2) kinship is the defining important
relationship for men and the gods; and (3) if you do something that
offends someone, they or their kin might kill you or your kin. 
Orlanthi generally don't kill someone without a good reason, because
if they do, that person's kin will kill them in retaliation - or even
worse, they'll kill your kin.  Much of Orlanthi law is dedicated to
the traditional means of resolving or preempting these feuds without
resorting to more violence.

Outlawry and other severing rituals remove you from your kin - they
aren't your kin anymore.  For most people, this is a death sentence -
anyone can kill you without retaliation (unless you find a new
protector).   If you are a troublemaker with poor social skills, your
kin might just agree with the folk that you've aggrieved and outlaw
you - so watch your step, adventurers!

Some Orlanthi accept exile instead of outlawry and physically remove
themselves from their community - usually to remove themselves from a
situation where they might create a feud.  During the Lunar
Occupation, you'll find plenty of exiled Orlanthi in places like
Heortland, Pavis, Balazar and beyond.  They've left so that they
aren't in a situation where they might do something that their kin
suffers for.  However, exiles are still kin.

Other Orlanthi fit into this system.  Kill a Tarshite and his kin may
well avenge him.  Real foreigners do not and they better be damn
carefully travelling through Orlanthi lands.

Jeff


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