[Glorantha] Re: Powers for Yina

Robert Davis lamorak33 at yahoo.co.uk
Wed Jun 21 13:15:13 BST 2006


  Hi Mikko
   
  I (Rob) posted:
> Talk with the player and find out what sort of power or ability she
> would really enjoy having that she can't get via her cult
> associations.

  Mikko:
The thing is that the player want's something that fit's well in
Glorantha and with a daughter of Yinkin, and doesn't have a specific
"want" in mind. Since the character may well end up the subject of
hero-worship (and eventually a subcult) it would be nice to have something
appropriate and interesting.

  Rob:
  From what you say I gather that she wants you to come up with a fun and interesting power that she can buy into for her character? However, I stick with my original suggestion - get her to think of it, in consultation with you of course. Could it be she is worried that you might not like her ideas, as she see's you as passionate about Glorantha and she wants to have a power you are happy with? Its up to you, but I would not choose the power for the player, I would work with them to find one. Or leave it blank to start with, lets face it its to be discovered in play anyway!! :^D
   
   
   
  Mikko:
  I'm not conserned about that mythological beast "game balance". 
  
Rob:
  Here, here - glad to hear it. The other poster has a point, but it is certainly a point that is wholly dependent on the group dynamic. FWIW I prefer your model Mikko.
   
  Best regards
  Rob

 		
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