[Glorantha] Demigod magic
Mikko Rintasaari
rintasaa at mail.student.oulu.fi
Sun Jun 18 23:59:41 BST 2006
HQ says that a demigod character will have some abilities at around 10w3.
I'm guessing that magic of the parent deity will come pretty naturally to
them. What else? I have a player who has a wonderful Daughter of Yinkin
written up, but the game is on hold because we haven't been able to figure
out what sort of magic the character should have.
I ran the "initiation" for the character as a quick going through of the
Storm Age, the coming of the Greater Darkness and even of the I Fought, We
Won battle. The character became one of the Thunder Brothers along the
way, and sat at Orlanth's table as one of his warriors.
So how would you guys treat a (young) demigod character like this.
Shapeshifting to a Shadowcat comes pretty naturally, as do basic Yinkini
magic tricks (mostly like Gavreninkin, the patron of the character's
clan).
Still, as a Thunder Brother (and a demigod) she should have a trick of her
own. Something that makes her unique, and something she does better than
anybody else in the Thunder Brothers. The character is a sort of a heroic
scout in style. She's not the sort to stand in a shieldwall, but she is
hungry for glory, and will challenge enemy champions and fight in the
warrior's battle.
I've also been thinking... should a demigod character like that have only
Yinkini magic, or should she be able to worship an aspect of Orlanth (for
instance) and get one of her affinities from him? For the thunder brother
aspect, that would seem appropriate. Learning magic from the chief.
Any help or inspiration is deeply appreciated.
-Adept
Thinker, dreamer and adventurer
More information about the Glorantha
mailing list