[Glorantha] Learning common magic feats

Mikko Rintasaari rintasaa at mail.student.oulu.fi
Tue Jun 6 10:15:28 BST 2006


Still on the subject of learning magic.

Common magic is puzzling me somewhat. Mostly it's the fact that it's
treated as if it would be spirit/theistic/wizadry magic (and talents).

I can sort of understand getting a spirit charm as common magic, or
learning a very basic spell. Those still sound like they would draw the
magic from the spirit world / sorcery plane. The most puzzling of all is
learning common magic feats. How on earth is this supposed to work?

Greg helped us to figure out how one learns feats in general. Preparation
and a heroquest, but how does this work for common magic feats?

I'm starting to think that common magic should be a system of it's very
own. Small magical talents or knacks (for want of a better word) that draw
on the persons inner abilities rather than any of the three worlds. I
think I'll also limit common magic to a maximum power of 20, parhaps 10w1
for those that concentrate on it. If you want powerful magic, get a
relation to one of the magical worlds, if you want a diverse bag of
tricks, stick with common magic.

	-Adept

Thinker, dreamer and adventurer


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