[Glorantha] Re: Glorantha Digest, Vol 12, Issue 300
Nicolas Hughes
nicolas.h at virgin.net
Sat Jul 1 06:22:31 BST 2006
> From: Alex Ferguson <abf at csmail.ucc.ie>
>
> On Sun, Jul 02, 2006 at 02:52:54AM +0300, Mikko Rintasaari wrote:
> > There is still a wast difference in playability between a dragon 20m or
20
> > miles long. Remember that in White Bear & Red Moon, and in Dragon Pass
> > armies can fight true dragons.
>
> And I can call spirits from the vasty deep, but... Yes, they can
> "fight" them, but aside from heroic escapes, I don't recall there being
> any mechanism for any components whatsoever of said army surviving the
> experience.
>
A superhero can choose to save an army rather than themself - and then must
make a heroic escape to stay in the game. Other than that IIRC nothing can
stop an attacking dragon except another dragon.
A defending dragon can be eliminated but its never clear if the attacking
army actually kills it or just makes it not want to play along anymore.
There is nothing stopping you from having an interesting story involving
dragons, any more than in a different genre you could not have in
interesting story involving an impending nuclear strike. The story probably
does not involve you standing up and taking the nuke on the chest, unless
you are Superman.
--
Nic
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