[Glorantha] : Jareel
Nic Hughes
nicolas.h at virgin.net
Mon Jan 9 14:37:03 GMT 2006
>Date: Mon, 9 Jan 2006 12:13:01 +0000 (GMT)
>From: Simon Phipp <soltakss at yahoo.com>
>Subject: [Glorantha] Re: Jareel
>
>
>
>Gonn Orta is in Anaxial's Roster as well, as is the Hydra, I think.
>
>For what it's worth, Gonn Orta could probably give the Crimson Bat a good
>slapping, but I can't remember if he'd be able to take the Green Dragon out
>in hand-to-hand combat.
>
>
>
Nope, he is a couple of masteries short of the Green Dragon. He'd make a
decent meal for it.
>>According to HeroQuest p274, Harrek and JarEel's base combat
>>ability is at least 10w4 while Gunda the Guilty and Sir Ethilrist
>>have a base combat ability of at least 10w3. I assume this is
>>for now and that as the Hero Wars increases they could add
>>another Mastery or two onto those numbers.
>>
>>
>
>Well, I've always thought these were far too low. In our HeroQuest Campaign,
>the Heroes faced Yara Aranis, she had something like a W4 starting skill, but
>she was a Lunar Demigoddess 10W4 as well, and had a few other things that
>took her to a W9 skill, as I recall. Unfortunately, the Heroes
>super-augmented and matched her skill, getting a W10 skill. Players are no
>fun, these days.
>
>
>
A superhero will tend to get at least a couple of extra masteries from
augments, more if they put some effort into preparation. After all the
augmenting abilities are at correspondingly higher levels. Add in
augments from their followers (probably at low W3 levels themselves) and
their abilities become literally god-like.
That player heroes can match that is a testament to player ingenuity.
>>Well, inferring from game mechanics is always tricky. Harrek does get
>>affected by a Sunspear in KoS, which shouldn't happen if he was
>>immune to magic.
>>
>>
>
>Well, it burned some of his armour off and pissed him off, I think, so he was
>affected a bit but not by much. The Superhero immunity/umbrella effect is
>probably just for the DP/NG games.
>
>
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I seem to recall it killed half his companions as well. I do not think
it is immunity in HQ so much as the inherent unlikelihood of defeating
someone with a mastery or two advantage over you. The total immunity in
the board game may have been an abstraction of that imbalance.
>
>Nic:
>
>
>
>>Then work out how that little lot adds up in Augments, it soon becomes
>>clear why superheroes are so feared. So far as I can tell they primarily
>>use "normal" attacks augmented with all their magic - bear in mind that
>>magic is sensible and the sheer power of it will be plain for all to
>>see. A superhero in battle would shine out across the battlefield and be
>>visible to all, larger than life and terrifying to any sane opponent
>>(excepting another superhero).
>>
>>
>
>Or a band of Player Heroes :-(
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>
>
Yes but. Superheroes have a band of followers of almost hero level as
well as their own capabilities.
I would recommend not messing with a superhero unless you have one of
your own to throw into the fight. This seems to have been the solution
Argrath came up with (whichever Argrath that was).
--
Nic
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