[Glorantha] Re: Jareel

Simon Phipp soltakss at yahoo.com
Mon Jan 9 12:13:01 GMT 2006


Peter Metcalfe:
> >I'm wondering if there is an offiscial (or close) version of central
> >heroic and superheroic level character in existance?
> 
> Green Dragon, Anaxial's Roster p157
> Crimson Bat, Moon Rites p34

Gonn Orta is in Anaxial's Roster as well, as is the Hydra, I think.

For what it's worth, Gonn Orta could probably give the Crimson Bat a good
slapping, but I can't remember if he'd be able to take the Green Dragon out
in hand-to-hand combat.

> According to HeroQuest p274, Harrek and JarEel's base combat
> ability is at least 10w4 while Gunda the Guilty and Sir Ethilrist
> have a base combat ability of at least 10w3.  I assume this is
> for now and that as the Hero Wars increases they could add
> another Mastery or two onto those numbers.

Well, I've always thought these were far too low. In our HeroQuest Campaign,
the Heroes faced Yara Aranis, she had something like a W4 starting skill, but
she was a Lunar Demigoddess 10W4 as well, and had a few other things that
took her to a W9 skill, as I recall. Unfortunately, the Heroes
super-augmented and matched her skill, getting a W10 skill. Players are no
fun, these days.

> >I've been trying to work out the Razoress myself, but I just can't find
> >enough information to go on. The Superheroes from Dragonpass (boargame)
> >seem to be pretty much immune to magic, but don't seem to use any magic
> >themselves.

There are some stats in an old copy of Wryms Footnotes, for some game system
that I'd never heard of. They give an idea of what kind of abilities
Harrek/Jar-Eel have. As for figures, stick with the W4/W4 range to start off
with.

> Well, inferring from game mechanics is always tricky.  Harrek does get
> affected by a Sunspear in KoS, which shouldn't happen if he was
> immune to magic.

Well, it burned some of his armour off and pissed him off, I think, so he was
affected a bit but not by much. The Superhero immunity/umbrella effect is
probably just for the DP/NG games.

> >Is Jar-Eel a demonically strong and powerful swordswoman with a lot of
> >magical equipment and followers, or is she also a 10w3+ range magicuser?

Yes and yes.

> >So does the razoress cut things down with ungodly skill, or does she also
> >draw down crimson fire from her mother, or something like that?

Yes and yes.

> >I'm also wondering how cinematic a magician the Red Emperor is
> >supposed to be. For some reason I don't think he's personally as
> >powerful as, say Zzabur or Sheng Seleris,
> 
> Given that Zzabur's magical ability is between w8 and w12, the
> Red Emperor is certainly not as powerful as him.  But the Emperor
> has wrestled twice with Sheng Seleris and so he is of the same
> magnitude of power.

Is he? I always thought that Sheng Seleris was more powerful than the Red
Emperor, which is why he defeated him and conquered the Empire, but the Red
Emperor gained the ability to defeat him in the wrestling match, which is why
he created Yara Aranis who ultimately defeats Sheng Seleris. In KoS, Sheng
Seleris defeats the Red Emperor and literally eats him for breakfast.

Robert Davis:
>   All good ideas Mikko. If you want to know roughly how powerful the Red
> Emperor is then look no further than Gathering Thunder. Personally if I was
> going to create Moonson with stats (perhaps if I was running a Lunar game?)
> then I'd put him at around the power level of Kallyr Starbrow in GT. This
> is because she is an Argrath and in the Boardgame the Red Emperor and
> Argrath counters were similar if not identical IIRC.

But, in those games, Kallyr might have rated a 1 in combat, or so I am told.
She's not a patch on the other Argrath.

>   In terms of fighting ability, then I still think, with magic and augments
> you are still in the 5 or 6 mastery level. There are stats for true dragons
> in Anaxials Roster, so if you imagine that in the boardgame a superhero
> could despatch a True Dragon, thus similar ratings are not unfair for these
> characters, but then these are superheroes.

True Dragons start at 5 or 6 then augment. You can't really compare DP/NG
Dragons with HeroQuest Dragons as DP/NG dragons fought using weird rules.

Nic:

> Then work out how that little lot adds up in Augments, it soon becomes 
> clear why superheroes are so feared. So far as I can tell they primarily 
> use "normal" attacks augmented with all their magic - bear in mind that 
> magic is sensible and the sheer power of it will be plain for all to 
> see. A superhero in battle would shine out across the battlefield and be 
> visible to all, larger than life and terrifying to any sane opponent 
> (excepting another superhero).

Or a band of Player Heroes :-(

See Ya

Simon




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