[Glorantha] Windstop OUtside Dragon Pass
Greg Stafford
greg at glorantha.com
Sun Jan 1 09:46:43 GMT 2006
> From: "Kevin P. McDonald" <kpmcdona at mindspring.com>
> Subject: [Glorantha] Re: Windstop Clarifications
> David D. writes:
>
>> Greg, if you're not tired of the subject, it'd be great to have more
>> elaboration on how the Windstop, and sleep of the earth queen,
>> affect places further away. (I've run very few of my games in
>> regions affected by the Lunars.) There is only brief mention of this
>> in Orlanth is Dead (pp. 43 and 45).
Basically, the "hole" in the atmosphere caused the winds to move towards it to
fill it up. However, the "new" winds were sucked in and disappeared into the
empty space. Do do as Kevin did, below.
> I agree! I extrapolated weather effects for my Carmania game based on
> OisD. Drawing a line from the DP TotRM through Carmania you wind up over
> Valind's Glacier. Based on that I reasoned that the Western Reaches had
> unusually cold and dry weather during the Windstop - not good for crops.
Essentially corect, but you ought to also adjust for the prevailing wind
direction from the Grat Storm that covers the whole surface world. This might
alter the effects. But the idea is basically the same.
> This did not make some Carmanians very happy with the Emperor. I don't
> have any idea if there is a similar effect from Ernalda's sleep in DP,
> though.
As I have said, the "death" of the divine pair was a local effect. Since the
wind is a single entity then it would move into the wound to heal the gap. But
there is not a parallel movement of "stuff" for Ernalda, so is
essentially none
as far as I can figure right now.
> Anyway, It would have been nice for the section on the effects of
> Windstop outside of Dragon Pass to give a brief (one paragraph?) mention
> of what the effects were in other places and the way those events were
> interpreted by the locals. It would not have to be an exhaustive list,
> but rather a few evocative examples to show what sort of thing is
> possible and set the tone.
Whoever is keeping a list can add this to the extensive criticism of the
presentation. But I will say it again: this was a story about a specific time
and place, not intended to be a universal coverage of all options, all
over the
world. Sorry to have disappointed everyone by concentrating on the story at
hand, but I figured gamemasters playing outside this particular tale would
extrapolate and imagine the particularities that they wished.
> Maybe next time... :)
Maybe.
========================
Sincerely,
Greg Stafford
Issaries, Inc.
2140 Shattuck Ave., PMB #2030
Berkeley, CA 94704 USA
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