[Glorantha] Re: interesting issaries character needs a sidekick
David Dunham
david at a-sharp.com
Tue Feb 21 02:25:28 GMT 2006
Todd
>So I have a player, a very young girl actually, who wanted to make her
>own character
>Initially I was inclined to have her
>abilities be common talents and have her concentrate her magic there but
>then it would preclude her use of divine which I felt would be the
>critical part of the healing the world part.
This is a real tricky part of the rules, which I fudged liberally
when I ran a game for young players. Some of these might work better
as loose feats, or as spirits.
>Now I suggested that maybe
>she would like some animals as followers and one as a sidekick and she
>said she wanted a unicorn, a monkey, and a bat. I said that the unicorn
>was unlikely but that I would think on it.
Flying animals are great as scouts. In my game, there's a monkey, and
the owning character has the ability of "Blame the Monkey."
>I'm nixing the unicorn as I don't want to diminish the power, magic, and
>magnificence of a unicorn but also didn't want to give her that powerful
>of a sidekick.
This sounds wise.
Jane points out
>Stealing - Issaries. The concepts don't go together
>too well. I can see a couple of ways of handling that.
True, though I thought it was the animals that steal.
>Shared sub-cult of Issaries and Trickster. Make those
>animals the Trickster related ones - magpie, hare, and
>so on. Not sure this fits the "heal the world" idea,
>though.
There really aren't Trickster subcults as such.
>Any time the animals steal, they leave something in
>exchange. Think of the stories of the Little People
>who do housework if you leave them a saucer of milk.
>So it's never stealing, it's a fair trade, and she
>prides herself on making sure it *is* fair.
I like this!
--
David Dunham
Glorantha/HQ/RQ page: http://www.pensee.com/dunham/glorantha.html
Imagination is more important than knowledge. -- Albert Einstein
More information about the Glorantha
mailing list