[Glorantha] Re: interesting issaries character needs a sidekick

David Dunham david at a-sharp.com
Tue Feb 21 02:25:28 GMT 2006


Todd

>So I have a player, a very young girl actually, who wanted to make her
>own character

>Initially I was inclined to have her
>abilities be common talents and have her concentrate her magic there but
>then it would preclude her use of divine which I felt would be the
>critical part of the healing the world part.

This is a real tricky part of the rules, which I fudged liberally 
when I ran a game for young players. Some of these might work better 
as loose feats, or as spirits.

>Now I suggested that maybe
>she would like some animals as followers and one as a sidekick and she
>said she wanted a unicorn, a monkey, and a bat.  I said that the unicorn
>was unlikely but that I would think on it.

Flying animals are great as scouts. In my game, there's a monkey, and 
the owning character has the ability of "Blame the Monkey."

>I'm nixing the unicorn as I don't want to diminish the power, magic, and
>magnificence of a unicorn but also didn't want to give her that powerful
>of a sidekick.

This sounds wise.

Jane points out

>Stealing - Issaries. The concepts don't go together
>too well. I can see a couple of ways of handling that.

True, though I thought it was the animals that steal.

>Shared sub-cult of Issaries and Trickster. Make those
>animals the Trickster related ones - magpie, hare, and
>so on. Not sure this fits the "heal the world" idea,
>though.

There really aren't Trickster subcults as such.

>Any time the animals steal, they leave something in
>exchange. Think of the stories of the Little People
>who do housework if you leave them a saucer of milk.
>So it's never stealing, it's a fair trade, and she
>prides herself on making sure it *is* fair.

I like this!
-- 

David Dunham
Glorantha/HQ/RQ page: http://www.pensee.com/dunham/glorantha.html
Imagination is more important than knowledge. -- Albert Einstein



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